A 2005 Shake Compositing Software implementation of uv mapping. Note how the blur creates a soft warp into the background. By comparing where the uv addresses end up to where they start, I’m able to generate a 2D displacement vector that acts like 3D uv mapping. Shake software implementation. 2005.
I am writing this comment, note there is nothing substantial in it. 2024
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my comment got deleted, for no reason. Nice censorship.
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Did you see it? More likely it was never approved. I haven’t logged in to this in years
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